Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 05, 2009, 05:23 AM // 05:23   #21
Krytan Explorer
 
Aeon221's Avatar
 
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
Advertisement

Disable Ads
Default

After ten wins in RA, you get booted back to RA outpost. Saves you having to map back from TA.

The TA maps are big enough for TA format battles. Adding four more people won't overcomplicate a battle with no splits or serious objectives beyond kill everything. Aoe spam wouldn't work without altars, so no worries about that.

I'm mostly suggesting this because 6man HA was stupid fun, and I'd like to see that again without effing up a real format.

edit: Linking RA to gamer title was an offhand suggestion that could work, considering how few opportunities exist to advance that title.

Last edited by Aeon221; Aug 05, 2009 at 05:26 AM // 05:26..
Aeon221 is offline   Reply With Quote
Old Aug 05, 2009, 06:03 AM // 06:03   #22
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

The point of TA is for a greater impact of individual skill over team coordination.

In HA, you can get away with running a build that generally doesn't require much Field awareness or skill just so long as your team build is decent and you understand what needs to be done on all the maps.

Not so in TA. You actually have to be good at running your build in TA if you hope to get 25+ win streaks. Why? because it is 4v4. In 8v8 you have someone else to fill your role to some degree when you mess up. In 4v4 if you dick up everyone will notice. Also, don't blame the format for it going through degenerate metas. Blame anet for being retarded and slow when it comes to fixing them.

The only thing making it 6v6 would do is make it more retard friendly. Plus, 6v6 encourages overly defensive builds due to it being too big for 1 monk but to small for 2, so most teams simply pick 2 and go Lameway since they would rather let a match last forever instead of die instantly.

Last edited by Master Ketsu; Aug 05, 2009 at 06:08 AM // 06:08..
Master Ketsu is offline   Reply With Quote
Old Aug 05, 2009, 11:13 AM // 11:13   #23
Frost Gate Guardian
 
Join Date: Jun 2009
Default

I have a different suggestion for arenas: remove TA and make RA rank dependent: you can only figth in teams of your rank and against an equal team.
So you have to improve your skill to get the title, and not only wait for a decent team and make points.
Otello is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:30 AM // 09:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("